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LEVI'S BEDTIME STORY

ROLE

PROJECT LEAD, 3D MODELING, TEXTURING, BLUEPRINTING, LEVEL DESIGN, RIGGING, TECH ART, UI

DESCRIPTION

Levi's Bedtime Story is a VR Horror game developed as a capstone during my final quarter at the Savannah College of Art and Design by myself and 6 others over the course of 15 weeks. In this game, you take the on role of Paranormal Investigator with a few magic tools of your own to help solve the mystery of a recently abandoned house with rumors of a demonic presence. In this project, I had the opportunity to help lead a group in a professional setting using industry standard tools and pipelines. Through this process, I learned a lot about what it means to oversee a game and its many different departments.

YEAR

YEAR

YEAR

2023

2023

2023

2023

YEAR

2024

GENRE

VR HORROR, PUZZLE

PROGRAMS

MAYA, UNREAL ENGINE 5, SUBSTANCE PAINTER, PERFORCE

YEAR

YEAR

YEAR

2023

2023

2023

2023

ATTRIBUTIONS

I'm responsible for the house's modular kit, the Detective's office, level design, many props and hero assets, materials, animation blueprinting, gameplay scripting, visual effects, 2D art, UI/UX design, physics assets, rigging, sound implementation, and game design.

Brodie Katzenberger - Project Lead

Noelle Davidson - Product Owner | VFX

Kimiera Berry - Sound Lead | Modeling 

Brian Yang - Tech Lead | System Design

Tyler Davis - Design Lead | Story Script

Alexandria Yu - Art Lead | Modeling

Alex Shupp - Modeling

ADDITIONAL CREDITS

SCREENSHOTS

INTERACTIVE ASSETS

GRAMOPHONE

DESK LAMP

WOODEN BLOCKS

DETECTIVE NOTEBOOK

CHAIR

VICTORIAN COUCH

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