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FALL FAIRY FOUNTAIN

ROLE

LEVEL DESIGN, 3D MODELING, TEXTURING, VFX

DESCRIPTION

This Project was my first real opportunity to use and learn Unreal Engine and the game design pipeline. In this process I learned about UVs, Texturing for Modular assets, Texturing in Substance Painter, and all the basics of Unreal Engine. I later created VFX for the lantern's flame and the leaves falling, as well as adding water materials from the Unreal Marketplace.

YEAR

2022

ATTRIBUTIONS

I am responsible for all assets except for the water, which is Water Materials by tharlevfx on from the Unreal Marketplace

GENRE

Virtual Environment

PLATFORM

Unreal Engine 5, Maya, Adobe Substance 3D Painter, Photoshop

LEVEL DESIGN

INTERACTIVE ASSETS

FAIRY GODDESS

LANTERN

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