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FALL FAIRY FOUNTAIN
ROLE
LEVEL DESIGN, 3D MODELING, TEXTURING, VFX
DESCRIPTION
This Project was my first real opportunity to use and learn Unreal Engine and the game design pipeline. In this process I learned about UVs, Texturing for Modular assets, Texturing in Substance Painter, and all the basics of Unreal Engine. I later created VFX for the lantern's flame and the leaves falling, as well as adding water materials from the Unreal Marketplace.
YEAR
2022
ATTRIBUTIONS
I am responsible for all assets except for the water, which is Water Materials by tharlevfx on from the Unreal Marketplace
GENRE
Virtual Environment
PLATFORM
Unreal Engine 5, Maya, Adobe Substance 3D Painter, Photoshop
LEVEL DESIGN
INTERACTIVE ASSETS
FAIRY GODDESS
LANTERN
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